Business/ Computer Science » Business/ Computer Science Department

Business/ Computer Science Department

Graduation Goals

Business students will be able to:

 * Identify a variety of career paths that fit their skills and interests and know the education, and skills necessary to pursue careers in their chosen fields

* Utilize core technology and applications necessary for college-level academic success and for general workplace proficiency
* Apply the Decision Making Process in career, personal, and financial problem solving
* Illustrate the processes and fundamentals of financial literacy for life


Business Courses

748 Introduction to Academic Information Technology/ Applications     ½ credit

This course will equip students with the skills and fluency to use technology as a success-building tool in high school and beyond. Keyboarding; Google Word, spreadsheets, presentation software, and site apps are taught similar to the software used in Microsoft Office. Ethical and effective uses of the Internet are the primary focuses of this class.

Note: Students who demonstrate computer proficiency on a placement exam before freshman year may take an upper level business or computer science class as freshmen.

750 Advanced Computer Technology     ½ credit  

Students will develop software skills through realistic projects, evaluate computer capabilities, and explore issues and frontiers in computer science. The class includes an introduction to project planning and practical electricity. Projects include computer animation, computer security, robotics, consumer electronics, and future computer applications such as AI and Brain-Computer Interface.

Required of all of sophomores who intend to take IB IGTS.

757 Money Management     ½ credit

This course exposes students to ways to maximize earnings potential, develop strategies for managing resources and using credit wisely, and gain insight into the different ways of investing money. Students will develop decision-making and critical thinking skills, as well as an ethical framework for financial decision-making. It also provides an emphasis on technological issues and their effects on finance and consumer behavior.

766 Entrepreneurship     ½ credit

This course presents up-to-date information about American business that will be helpful to all students and is intended for students who want to become “economically empowered” by owning their own businesses, or who plan careers as managers of businesses. Problems of organization, finance and management are covered and are anchored in critical thinking skills. This course is aligned with the curriculum resources of the National Foundation for Teaching Entrepreneurship.

765 Law and Justice     ½ credit

This course, taught in partnership with the Catholic University Columbus School of Law, develops students’ critical thinking and provides background knowledge so that they may analyze the legal systems that touch their daily lives and use it to promote social justice. Students will engage in problem solving, cooperative learning and conflict resolution exercises as they study topics such as juvenile legal history, criminal law, and civil law.


Graduation Goals

Computer Science students will be able to:
* Investigate careers though exploring computer applications and learning marketable skills in computer science
* Develop computer knowledge and skills that will be essential in college and work
* Understand and apply principles of project design, planning, and evaluation, working as individuals and as part of a team
* Set appropriate objectives and benchmarks for successful project completion
* Use logic and problem solving skills to understand and solve computer problems
* Understand emerging technologies and evaluate their effect on society


Computer Science Courses

770 Programming and Animation (Programming 1)     ½ credit

Students will learn the skills and concepts needed for programming and explore several programming languages. Animation programming is used to learn programming concepts. The language studied for general and games programming is Python.

Prerequisite:  748 Introduction to Academic Information Technology

772 Programming and Game Design (Programming 2)     ½ credit

Students will program in Python, a rapidly growing computer language used for both business and games. The course will include an introduction to games programming and 3D graphics.

Prerequisite: Programming 1

780 Web Design 1     ½ credit

Students will code web pages using HTML; explore web graphics; and design web sites using images, links, and tables. This course teaches marketable skills as every organization needs people who can update web sites and troubleshoot HTML problems.

Prerequisite:  748 Introduction to Academic Information Technology

782 Web Design 2     ½ credit

Students in this course will continue the study of HTML including learning to use metatags, special characters, and making forms. Multi-media and cascading style sheets. (CSS) will be used to develop multipage web sites.

Prerequisite: Web Design 1

786 Robotics 1: Systems     ½ credit

Students in this pre-engineering course will plan and build a mobile robot for competitive games. The class includes an introduction to project planning and practical electricity. Students will also investigate the role of robotics in industry, modern life, and science fiction.

787 Robotics 2: Sensors and Effectors     ½ credit

This pre-engineering course will include an introduction to electronics and robotics programming. Students will investigate the role of robotics in the present and project the role of robotics in the future, especially in space, in the military, in the health field, and in our homes.

Prerequisite: Robotics 1

792 I.B. Information Technology in a Global Society 11     ½ credit

This course for I.B. Diploma Candidates and others interested in computer technology will explore computer systems and their affect on society. Through case studies, hands-on projects, reflections and discussions, this course will investigate social and ethical considerations of computer technology, including reliability, integrity, security, privacy, anonymity, surveillance, authenticity, standards and protocols. This course includes an introduction to software project management.

793 I.B. Information Technology in a Global Society 12     ½ credit

In this course on Frontiers in Computer Science and Global Issues, students will explore the impact of computers on a global society. Through case studies, hands-on projects, reflections and discussions, students will examine the impact of recent advances in computer science in computer science in business, education, environment, health, home and government. Issues investigated will include intellectual property, the digital divide and equality of access, globalization and cultural diversity, development of policies, human-computer interface, and digital citizenship. In this course, each student will develop a major project for a client as an I.B. Internal Assessment.

Prerequisite: Successful completion of I.B. ITGS 11